package net {

	public class MessageType {
	
	
/*********************** client  ---> server ********start**********************************/
		
		//装备升级查看
		public static const GC_Equip_Update_Show:uint = 10502;
		//装备升级操作
		public static const GC_Equip_Update_Operator:uint = 10504;
		//穿装备
		public static const GC_Equip_On:uint = 10506;
		//脱装备
		public static const GC_Equip_Off:uint = 10508;
		//显示指定英雄可装备的列表，无指定英雄时server端取默认英雄
		public static const GC_Equip_ShowAvailable:uint = 10510;
		//武将改名
		public static const GC_Hero_ChangeName:uint = 10602;
		//武将洗属性查看
		public static const GC_Hero_Enhance_Show:uint = 10604;
		//武将洗属性操作
		public static const GC_Hero_Enhance_Operator:uint = 10606;
		//武将洗属性确认
		public static const GC_Hero_Enhance_Confirm:uint = 10608;
		//武将升级
		public static const GC_Hero_LevelUp:uint = 10610;
		//武将资质提升
		public static const GC_Hero_TraitUp:uint = 10612;
		//读取用户信息
		public static const GC_Loading_Role:uint = 10202;
		//读取英雄列表
		public static const GC_Loading_Hero:uint = 10204;
		//读取装备列表
		public static const GC_Loading_Equip:uint = 10206;
		//读取系统可出售装备信息
		public static const GC_Shop_ShowEquip:uint = 10402;
		//买装备
		public static const GC_Shop_BuyEquip:uint = 10404;
		//卖装备
		public static const GC_Shop_SellEquip:uint = 10406;
		//在指定地方放置一个英雄反馈
		public static const GCInserHero:uint = 10302;
		//在指定地方放置一个塔反馈
		public static const GCInsertTower:uint = 10304;
		//玩家血变化反馈
		public static const GCLifebloodUpdate:uint = 10306;
		//释放魔法反馈
		public static const GCDoMagic:uint = 10308;
	
/*********************** client  ---> server ********end**********************************/





	
/*********************** server  ---> client ********start**********************************/
		
		//装备升级查看
		public static const CG_Equip_Update_Show:uint = 10501;
		//装备升级操作
		public static const CG_Equip_Update_Operator:uint = 10503;
		//穿装备
		public static const CG_Equip_On:uint = 10505;
		//脱装备
		public static const CG_Equip_Off:uint = 10507;
		//显示指定英雄可装备的列表，无指定英雄时server端取默认英雄
		public static const CG_Equip_ShowAvailable:uint = 10509;
		//武将改名
		public static const CG_Hero_ChangeName:uint = 10601;
		//武将洗属性查看
		public static const CG_Hero_Enhance_Show:uint = 10603;
		//武将洗属性操作
		public static const CG_Hero_Enhance_Operator:uint = 10605;
		//武将洗属性确认
		public static const CG_Hero_Enhance_Confirm:uint = 10607;
		//武将升级
		public static const CG_Hero_LevelUp:uint = 10609;
		//武将资质提升
		public static const CG_Hero_TraitUp:uint = 10611;
		//读取用户信息
		public static const CG_Loading_Role:uint = 10201;
		//读取英雄列表
		public static const CG_Loading_Hero:uint = 10203;
		//读取装备列表
		public static const CG_Loading_Equip:uint = 10205;
		//读取系统可出售装备信息
		public static const CG_Shop_ShowEquip:uint = 10401;
		//买装备
		public static const CG_Shop_BuyEquip:uint = 10403;
		//卖装备
		public static const CG_Shop_SellEquip:uint = 10405;
		//在指定地方放置一个英雄
		public static const CGInserHero:uint = 10301;
		//在指定地方放置一个塔
		public static const CGInsertTower:uint = 10303;
		//玩家血变化
		public static const CGLifebloodUpdate:uint = 10305;
		//释放魔法
		public static const CGDoMagic:uint = 10307;
/*********************** server  ---> client ********end**********************************/


	}
}